Farkle

Push your luck β€” bank it or lose it all

Roll six dice, set aside the scorers, then risk another roll or bank your points. Roll no scorers and you Farkle β€” losing everything that turn. First to 10,000 wins.

Tap the dice you want to keep (only scoring dice count), then Roll again to push your luck or Bank to lock in points. Use all six and you get hot dice β€” roll all six again!

Single 1 / Single 5100 / 50
Three 1s1000
Three 2s–6sface Γ—100
4 / 5 / 6 of a kindΓ—2 / Γ—4 / Γ—8
Straight 1-61500
Three pairs1500
Two triplets2500